Regatta VR


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About

Regatta VR is the preeminent provider of immersive technology solutions focused on the application of virtual reality, augmented reality, and artificial intelligence to enterprise-wide training and talent development programs.

Regatta was founded by some of the most influential thought-leaders in the elearning industry and have developed learning solutions for the world’s ...

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Contact

Publicist
Julia Thomas
812-339-1195 x 206

Current News

  • 06/18/201906/18/2019

Regatta VR Unveils New Product Focused on Preventing Sexual Harassment

 

Regatta VR, the leading startup in immersive and interactive training in VR, will unveil a demo of its new training modules dedicated to sexual harassment awareness at the Realities360 conference in San Jose, CA on June 25, 2019. The limited preview will demonstrate how VR can be used effectively to shift behavior and offer positive guidance to men and women working together.

The demo focuses on two key moments where the right decision regarding harassment behaviors can transform how...

Press

  • VentureBeat, Feature story, 04/21/2019, How to find the right headset for your enterprise VR project Text
  • Forbes, Mention, 06/26/2019, Walmart, Lowe’s And Others Are Getting Real About Training: How Immersive Tech Works Text
  • Training Magazine, Feature story, 09/25/2019, Easy Queasy: 6 Ways to Avoid Making Your Audience Sick in VR Text | Attachment
  • AR Post, Feature story, 10/09/2019, Can Virtual Reality Stop Sexual Harassment Before It Starts? Text
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News

06/18/2019, Regatta VR Unveils New Product Focused on Preventing Sexual Harassment
06/18/201906/18/2019, Regatta VR Unveils New Product Focused on Preventing Sexual Harassment
Announcement
06/18/2019
Announcement
06/18/2019
Regatta VR, the leading startup in immersive and interactive training in VR, will unveil a demo of its new training modules dedicated to sexual harassment awareness at the Realities360 conference in San Jose, CA on June 25, 2019. MORE» More»

 

Regatta VR, the leading startup in immersive and interactive training in VR, will unveil a demo of its new training modules dedicated to sexual harassment awareness at the Realities360 conference in San Jose, CA on June 25, 2019. The limited preview will demonstrate how VR can be used effectively to shift behavior and offer positive guidance to men and women working together.

The demo focuses on two key moments where the right decision regarding harassment behaviors can transform how colleagues relate. In one, a manager is approached by a worker who has been made uncomfortable by overtures from a superior at the company, and it walks the learner through different ways the manager might listen to and address the issue. The second scenario puts the learner in the shoes of an employee who’s trying to interpret a male coworker’s intentions, someone she had always seen as a nice guy. The experience is designed to engender sympathy for the woman’s position, even if the man believes he means no harm.

By addressing common scenarios and tensions, Regatta’s training promises to transform the conversation surrounding sexual harassment from stiff, rote don’ts, to a subtler, more empathetic experience. VR’s engrossing aspects and interactive capabilities are perfect for engaging sensitive, complex interpersonal issues. But it has to be done right, at the right time and with strong instructional underpinnings.

“Most sexual harassment training is passive and reactive, coming into play only when a company has a problem or scandal on its hands,” explains Bill West, RegattaVR founder and CEO. “It allows learners to check boxes, not develop better ways to handle difficult moments. Our approach is to offer training proactively, in a way that gets learners actively involved. This makes learners partners in the process, as they figure out how to change their behavior. Changing behavior changes culture, and that can have a huge impact on wellbeing and performance.”

Well-constructed VR learning experiences suggest a way forward after movements like #metoo, a preventative approach that alleviates confusion and sets reassuring ground rules for interactions between men and women. By practicing in an immersive environment, learners can shift their mentality and help define new supportive norms.

These initial demos are the first modules in Regatta’s new VR training LibraryVR. This new service was created for companies who want to use high-quality VR in their training but may not be up for custom projects. “We think the power of VR training should be made available to companies of many sizes,” says West. “We want the empathy-building interactive approach to be accessible to businesses everywhere, to improve work lives and company performance.”

Demos will be available at Booths 10 & 11. Full information on Regatta’s sessions and demos at Realities360 here.

Announcement
06/18/2019

04/01/2019, Learning Alliance Announces New VR Company Launch, Regatta VR
04/01/201904/01/2019, Learning Alliance Announces New VR Company Launch, Regatta VR
Announcement
04/01/2019
Announcement
04/01/2019
The Learning Alliance, a leading talent development company that has worked at the enterprise-level for international companies for years, announces the launch of a new company. The Learning Alliance has organized its virtual and augmented reality businesses into Regatta VR. MORE» More»

The Learning Alliance, a leading talent development company that has worked at the enterprise-level for international companies for years, announces the launch of a new company. The Learning Alliance has organized its virtual and augmented reality businesses into Regatta VR. The new company will focus on the exploitation of immersive media technology for corporate training.

“Spawning Regatta VR offers this business a tremendous advantage,” says Bill West, who will continue as CEO of both companies. “The business models of a large-scale outsourcing company like The Learning Alliance and an early market pioneer like Regatta are dramatically different. Operating them as two companies provides the focus they both need to succeed.”

The operational staff of both companies will co-reside in Bloomington, IN, while the production staff for Regatta will be split between Bloomington and their remote studios.

“Our core base of instructional design talent, which is our competitive strength, will cross-over between the Alliance and Regatta as needed,” notes West.

Bill West, the founder of the Learning Alliance, has developed learning solutions for the world’s greatest companies for over 25 years, including Amazon, Microsoft, Bank of America, and leading brands from nearly every industry from finance to consumer products to health care. His businesses won their first international award in CBT in 1989 and now has over 30 international awards to its credit. The company’s groundbreaking efforts were featured on CBS 60 Minutes and cited as “the potential of elearning” in 2001.

They are poised to break new ground again. Both the Alliance and Regatta have seen exponential growth over the past six months. “There’s a strong demand in the market and we’re singularly qualified to meet it,” states Simon Kuntz, managing director. “The Learning Alliance has an innovative ability that other larger companies can’t match, while Regatta can leverage the capabilities of the Alliance to rollout VR solutions on a massive scale.”

Announcement
04/01/2019

02/27/2019, Immersive Experience and Educational Expertise Launch Regatta VR
02/27/201902/27/2019, Immersive Experience and Educational Expertise Launch Regatta VR
Announcement
02/27/2019
Announcement
02/27/2019
Midwestern startup with decades of experience creates immersive learning experiences for enterprises You’re alone in the office. The man in front of you leans in, way too close for comfort. You can’t believe what he’s saying. The last time through this moment, you observed it from a few feet away. MORE» More»

Midwestern startup with decades of experience creates immersive learning experiences for enterprises

You’re alone in the office. The man in front of you leans in, way too close for comfort. You can’t believe what he’s saying.

The last time through this moment, you observed it from a few feet away. You could look around the room, watching the drama between a man and a woman unfold before you. But now you’re in the thick of it, in the woman’s shoes, and the feelings of alarm, confusion, and doubt are all too real. You may never see such encounters the same way again.

This is how a training session can play out in VR (virtual reality), the technology poised to transform how we learn in the workplace about issues from harassment and empathy to the delicate maneuvers of hazardous materials handling. This transformation is about more than splashy tech, however; it’s about effective educational practice. That realization sparked RegattaVR , an immersive learning company pushing talent development forward at the enterprise level.

Regatta specializes in merging best learning practices, the kind you can’t pick up by merely toying with technology, and the dizzying possibilities of virtual reality. The company’s smart pedagogical approach plus game-like, interactive immersion in an environment have already caught the attention of several large clients, including a major US bank, and the company is barely a year old.

Regatta started at a table in a bright little coffee shop on Bloomington, Indiana’s courthouse square. Bill West, a veteran tech and education company founder, and Simon Kuntz, a young entrepreneur with a successful venture already under his belt, sat together, laptops open, and launched a company that made its first million in a few months, before they bothered with a dedicated office.

It sounds like the kind of startup story typical in tech, but there’s a twist. Though starting in minimalist mode, the company had a plethora of resources behind it, a deep pool of experience and brainpower, both in education and tech.

Before launching Regatta, West spent two years building the Learning Alliance, an elearning and talent development powerhouse forged from five industry-leading companies. Based in Bloomington, it benefitted from Indiana University’s world-class instructional design programs, its innovative School of Media and Informatics, and the town’s many PhDs. West’s extensive background in consulting and technology meant he knew how to put a team together that could handle the rigors of corporate clients. “We are explicitly an enterprise provider, and that means we have full coverage of all the complex issues that come up in VR learning implementation.”

These issues start with creating the training experience itself. As an offshoot of the Learning Alliance, Regatta has a combined century’s worth of direct experience among the team, as well as a slew of specialized advanced degrees. “Instructional design is hard,” notes West. “The VR tech often gets the attention, but the methodology and design of the courses are the most important elements, no matter how you’re implementing it.”

Regatta’s immersive experiences are interactive, a far cry from simply watching a fancier version of a video. Regatta’s approach uses a wide range of elements, graphics, CGI, images, and other tools, from dialog boxes to choose-your-own-adventure forks in the experience, to engage learners and make the most of technology’s potential, and something West calls the “fourth plane” that taps into the unique visceral response VR can produce. These experiences often guide learners through real-life, complex issues workers face, letting them walk a mile in other’s shoes.  

For enterprises, another aspect of VR proves remarkably hard: coordination with existing IT systems and security. It’s a challenge Regatta relishes. “We have to deal with everything from finding the right headsets, to getting the headsets around complicated firewalls, to determining what servers will store learning modules and the large volume of valuable data generated during sessions,” recounts West. “These are not trivial matters. No two systems are the same, and you are dealing with confidential matters and proprietary content for very large organizations. It’s always something new.”

The thrill of learning inspires Regatta, and the team has real passion for unearthing the right solution to a tricky problem and for applying new technologies to learning. “The interactive nature of our products means artificial intelligence will play a major role in what comes next, as natural language processing improves and turns conversations from canned scripts to more spontaneous and tailored interactions,” notes West. “We’re looking for the oohs and ahs, and for the enthusiastic approval.”

“Enterprises see the overall value of VR and related technologies, because there is already evidence that learners retain more information from these experiences,” explains Kuntz. “For some issues, VR promises to be better than classroom or online learning, especially if you’re trying to encourage empathy or highlight certain problematic behavior. CLOs see the long-term value down the line, and they are willing to go through the process to make things work.”

“We do the scary stuff, so you can focus on the exciting stuff,” West says.

About RegattaVR
Immersive learning experiences company RegattaVR was inspired by the sailing term. A regatta is a collection of boats sailing with a common goal facing the same conditions. They have to make intelligent adjustments to safely reach their destination. Regatta takes the same approach to VR, AR, and AI in learning environments: a well-coordinated team of experts in their area will make for smooth sailing, even in the most complex enterprise contexts using the most challenging, cutting edge technology.

The Bloomington, IN-based startup has more than a century of combined educational design experience among its team members, and already boasts several international companies as clients for its talent development products.

Announcement
02/27/2019